Application of Computer Virtual Technology in Basketball Training
Zhihong Chen · Journal of Physics Conference Series · 2021
Abstract With the rapid development of information technology, various industries are facing great opportunities and challenges for upgrading, as is the sports industry. Combining the Internet of things, big data, artificial intelligence, VR/AR, 3D printing with sports products, stadiums and sports services will bring new changes to the sports fitness industry. Computer virtual technology is a new technology produced under the background of the all-round development of science and technology. This technology is mainly composed of sensing technology, computer technology, simulation technology and so on, so as to better simulate the real world. By simulating real vision and various actions, we can deepen the user’s understanding of something, feel all kinds of phenomena constructed by the virtual world, strengthen the communication between the user and the virtual environment, and feel more the connotation of the real world[1]. Athletes can interact with their own limbs and environment through computer virtual technology, which is the application of virtual method in real sports training, so that athletes can better exercise their sports skills and improve their sports ability.