PolyGone: A 2D Adventure

Amanda Cao · eScholarship (California Digital Library) · 2020

For my senior design, I became responsible for creating a game as well as giving a presentation on a focus in video games.2D platformers are a staple video game genre that many people grew up with.These games stood the test of time not only because of the fun gameplay, but also their memorable character design.PolyGone is a 2D platformer that pays homage to the classics loved by the video game community.The charm of this game comes from the nostalgic graphics and music, fun and accessible gameplay, and unique character design.This project not only focuses on designing a game that people will enjoy, but it also focuses on how to deliver a project in a short amount of time with people of various skill sets.PolyGone was made using the Unity game engine and organized using a Scrum workflow.Much of the layout for its design originated from my focus on character design.This paper will elaborate on the mechanics of the game, the inspirations behind design choices, the logistics of how the game was made, and a reflection of the overall journey of making the game.

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