Game-based 3D Virtual Environment for Learning Japanese Language and Culture
Jiping Li, Xiaohui Yang · Proceedings of the 2020 4th International Conference on Electronic Information Technology and Computer Engineering · 2020
The demand for Japanese language instruction in China has dramatically increased over the past three decades. To promote long-term learner engagement and reducing the gross disparity between what occurs in the conventional classroom compared to the working world after graduation, 3D virtual environment (3DVE) with serious game principles is regarded as a potential solution in this paper. Some related researches proposed in literatures are summarized and critically discussed. The supporting technologies are listed and discussed in order to guide the development of 3DVE for learning Japanese language and culture. This paper also examines the question of what roles these technologies should play in 3DVE in order to promote learning. Two experimental games were developed and the evaluation results proof that game-based 3DVE enables effective acquisition of Japanese language and culture.