Characteristics of generatable games

Julian Togelius, Mark Nelson, Antonios Liapis · OAR@UM (University of Malta) · 2014

We address the problem of generating complete games, rather than content for existing games. In particular, we try to an-swer the question which types of games it would be realistic or even feasible to generate. To begin to answer the question, we first list the different ways we see that games could be generated, and then try to discuss what characterises games that would be comparatively easy or hard to generate. The discussion is structured according to a subset of the charac-teristics discussed in the book Characteristics of Games by Elias, Garfield and Gutschera. 1.

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