Procedural Environment Generation for Cave 3D Model Using OpenSimplex Noise and Marching Cube
Khalil Satyadama, Reza Fuad Rachmadi, Supeno Mardi Susiki Nugroho · 2020
In the development of video games, environment is the most important element in video games. Apart from being a playground during the game, the environment also functions as an aesthetic enhancer in video games. The process of making an environment in a video game is usually done by a 3D artist based on a concept art that has been created. The time needed for making an environment 3D model depends on the number of 3D artists involved along with the capabilities of each 3D artists, the scale and the complexity of the 3D model created. These factors affect the amount of resources that must be used to complete the 3D model, such as fee for artist involved and processing time. Procedural environment generation (PEG) is a method for creating various game environments and one way to trim resources in working on 3D models. Much research on PEG for creating cave environment has been done, but most of the research that has been done has a drawback, namely there is no accesses for game developers to compile the structure of the aisle of the cave environment. Through this paper, we hope to produce a PEG that ease video game developers to create 3D models of the cave.