FPGA-Based Graphics Acceleration

Eric Michael Nadeau, Skyler Barrett Whorton · Digital WPI · 2010

The goal of this project was to develop an FPGA-based 3D graphics accelerator. Research of previous work in the field preceded the development of a full hardware implementation of a graphics platform capable of realizing 3D graphics with an FPGA. Furthermore, a graphics application programming interface (API) and various rendering algorithms were implemented in software. We tested these implementations and verified that our goal was achieved with reasonable performance. Methods explored by this project showed promise for future customizable and portable 3D graphics platforms that may be utilized within mobile and embedded applications.

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