The Development of 3D Object Modeling Techniques for Use in the Unity Environmen
Ilsiyar I. Bikmullina, Enzhe Garaeva · 2020 International Multi-Conference on Industrial Engineering and Modern Technologies (FarEastCon) · 2020
Today, computer graphics is one of the most rapidly developing areas of information technology. In the computer graphics industry, researchers assign a large place to the creation of characters as carriers of images that convey the necessary information to the viewer. At the moment, there is no single method for creating 3D objects from the moment of modeling the form to its final use. Only scattered information in the form of lessons, tips on forums and video tutorials exists. It is a big problem for novice specialists to collect this information and systematize it for successful use in their work. The goal of the research is to create a methodology for creating 3D objects for later use in the Unity environment, which could help young professionals speed up their understanding of modeling. The subject of the research is the modeling of 3D objects for use in the development of computer games. The object of the research is the method of creating a 3D object. Therefore, in this article, we will consider the development of a multimedia application using the example of an augmented reality mobile application using the Unity game engine. In the article, we will consider modeling based on the method of vertex extrusion.