Sound Reactive Bio-Inspired Snake Robot Simulation

Sriranjan Rasakatla, Ikuo Mizuuchi, Bipin Indurkhya · 2020

We present a hardware and software framework in which we use the direction of the sound source to interact with the simulation of a snake robot. We present a gamification idea (similar to hide and seek) of how one can use the direction of the sound and develop interactive simulations in robotics and especially use the bio-inspired idea of a snake's reactive locomotion to sound. We use multiple microphones and calculate the direction of sound coming from the sound source in near real-time and make the simulation respond to it. Since a biological snake moves away from a sound source when it senses vibrations, we bio-mimic this behavior in a simulated snake robot. This idea can be used for developing games that are reactive to multiple people interacting with a computer, based on sound direction input. This is a novel interface and first of its kind presented in this paper.

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