The Effect of Using Virtual Reality Headset on Dynamic Balance and Reaction Time of Handball Players
İnci Kesilmiş · AMBIENT SCIENCE · 2020
The aim of this research is to examine the effects of games played with VR hood and handball training on dynamic balance and reaction time.A randomized pretest and posttest control study.70 women in the 11-14 age group were randomly divided into three groups after pretesting measurements.The f irst group was the Handball-VR Group, the second group was the Handball Group and the third group was determined as the Control Group.In addition to handball training, HVRG played with the VR game console 30 minutes during 3 days a week for 8 weeks.HG participated in Handball training sessions that lasted 1.5 hours a day, three days a week for only 8 weeks.CG did not participate in any sports activities.After 8 weeks of completion, post-test measurements were made.Dynamic balance measurements were made with Prokin Tecno Body PK200 and reaction time measurements with Fitlight Trainer.Dynamic balance posttest success order is HVRG, HG and CG.When the pre-post test differences are examined, the observed balance differences of the HVRG and HG groups are statistically signif icant and are in favor of the post-test.The reaction differences observed for HVRG and HG are statistically signif icant and favor the post-test.For CG, no difference was observed between the pre-post test.The HVRG group succeeded as compared to the other two groups on the basis of reaction time, movement time and lights missed.Conclusively, the VR program applied in addition to handball training effectively improves balance ability and reaction time that are extremely necessary for both handball and daily life activities.