Introduction to Virtual Environments and Advanced Interface Design

Thomas A. Furness, Woodrow Barfield · Oxford University Press eBooks · 1995

We understand from the anthropologists that almost from the beginning of our species we have been tool builders. Most of these tools have been associated with the manipulation of matter. With these tools we have learned to organize or reorganize and arrange the elements for our comfort, safety, and entertainment. More recently, the advent of the computer has given us a new kind of tool. Instead of manipulating matter, the computer allows us to manipulate symbols. Typically, these symbols represent language or other abstractions such as mathematics, physics, or graphical images. These symbols allow us to operate at a different conscious level, providing a mechanism to communicate ideas as well as to organize and plan the manipulation of matter that will be accomplished by other tools. However, a problem with the current technology that we use to manipulate symbols is the interface between the human and computer. That is, the means by which we interact with the computer and receive feedback that our actions, thoughts, and desires are recognized and acted upon. Another problem with current computing systems is the format with which they display information. Typically, the computer, via a display monitor, only allows a limited two-dimensional view of the three-dimensional world we live in. For example, when using a computer to design a three dimensional building, what we see and interact with is often only a two-dimensional representation of the building, or at most a so-called 2½D perspective view. Furthermore, unlike the sounds in the real world which stimulate us from all directions and distances, the sounds emanating from a computer originate from a stationary speaker, and when it comes to touch, with the exception of a touch screen or the tactile feedback provided by pressing a key or mouse button (limited haptic feedback to be sure), the tools we use to manipulate symbols are primitive at best. This book is about a new and better way to interact with and manipulate symbols. These are the technologies associated with virtual environments and what we term advanced interfaces. In fact, the development of virtual environment technologies for interacting with and manipulating symbols may represent the next step in the evolution of tools.

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