Application of Web-based Immersive Virtual Reality in Mathematics Education

Michal Takáč · 2020

This paper deals with design and implementation of web-based, virtual reality (WebVR) application MathworldVR for teaching higher mathematics concepts that require spatial abilities. It describes the use of methods and approaches of instrumental interaction within VR through direct visual manipulation of input variables of parametrized functions, which shortens the time needed for students to understand the underlying principles of a given mathematical theory. Advantages, disadvantages and limitations of developing VR applications for the web in contrast to native desktop applications are discussed. We outline the utilization of A-Frame framework together with the JavaScript library React for fast VR prototyping. Individual components defining the MathworldVR 3D user interface within virtual environment (VE) are presented and we show how various two handed interaction techniques help in the process of teaching mathematics.

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