The Concept of Using Interactive Educational Media with Problem-Posing Interaction Flow in Basic Programming Learning
Aulia Akhrian Syahidi, Herman Tolle, Ahmad Afif Supianto, Tsukasa Hirashima · 2020
In this paper, we introduce the use of interactive educational media technology called TOLSYASUPI-EduMed with desktop-based development. It is recommended to help Vocational High School students with ICT expertise to learn the topic of branching control structures in basic programming classes. The open-posing type of problem-posing learning model has been embedded in the flow of system interaction, which consists of three system frameworks, namely (1) students submit a problem and answer recommendations, (2) the teacher checks recommendations and places them in the question bank, and (3) students solve problems and answers (compile the correct program code in order). A total of 36 students in the real class were involved. The result of the usage evaluation is that they enjoy using it, find it useful, solve useful problems, and prefer desktop-based. Then the justification for the influence that has been felt with an average value of 4.98 is Strongly Agree. Future work will be to develop mobile-based applications, improve application interaction and capabilities, and utilize log data for further analysis.