Automated video game world map synthesis by model-based techniques

Boqi Chen, Dylan Havelock, Connor Plante, Michael Sukkarieh, Oszkár Semeráth, Dániel Varró · 2020

World maps contribute a significant part of the interactivity and entertainment to modern video games. While large-scale industrial world map generation tools exist, their use usually implies a substantial learning curve, and the cost of licences restricts the accessibility of these tools to individual game developers.

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