Software implementation of a two-dimensional cellular automaton

George Cosmin Stănică, Petre Anghelescu · 2020

This paper presents a software implementation of a two-dimensional cellular automaton, to be more exactly, the "Game of Life" simulation. The application provides specific features such as: automatic evolution observation with the possibility of making various settings, manual mode for a better control of states evolution and an option of seeing possible patterns that can occur after a certain number of states in evolution. All the algorithms and results obtained are developed and tested using C# programming language.

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