JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images
Ngoc Cuong Nguyen, Ruck Thawonmas, Pujana Paliyawan, Hai Van Pham · 2020 IEEE Conference on Games (CoG) · 2020
This paper presents JUSTIN standing for Japanese Ukiyo-e Streaming That Improves Narrative, a game system that is designed for collecting descriptive data for artwork images (Japanese ukiyo-e in this study). The proposed game is the first "Audience Participation Game With a Purpose (APGWAP)," which combines two existing concepts: Audience Participation Game and Game With A Purpose. The APGWAP concept is aimed at addressing problems that computers can hardly solve by utilizing human participation on a live streaming platform. The descriptive data of ukiyo-e images can be beneficial in humanity research and in promoting cultural heritage. However, such data are currently insufficient, sparse or poor in quality. JUSTIN proves to be a powerful tool in exploiting crowd-sourcing for addressing such problems through solid evidence provided from the results of conducted experiments in this work in terms of the quality of collected descriptions as well as player experience.