Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame

Felix Born, Maic Masuch, Antonia Hahn · 2020 IEEE Conference on Games (CoG) · 2020

Virtual Reality (VR) exergaming is a beneficial and promising approach resulting from the combination of physical activity with the high motivation and enjoyment immersive VR offers. However, exergames can often fail to reach suggested levels of exertion. We, therefore, integrated a heavy passive haptic controller into a VR exergame. We explore the impact of the passive haptic controller and different kinds of kinesthetic feedback resulting from different interactions on the player experience. Our results of an extensive study (N=82) suggest, that using a heavy controller can significantly increase the exertion without reducing the motivation in contrast to using an HTC Vive controller. We discuss this finding in the context of haptic feedback and the experience of presence and the resulting implications for further research and VR exergames.

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