Virtual bowling

Maria De Marsico, Emanuele Panizzi, Francesca Romana Mattei, Antonino Musolino, Manuel Prandini, Marzia Riso, Davide Sforza · 2020

This work proposes BowlingVR, an advanced Virtual Reality (VR) multiplayer game that tackles two main goals: the first one is to provide a realistic User eXperience (UX) to the user, by reproducing the dynamics and physical context of a real bowling challenge; the second one is to allow a remote, distributed, socially satisfying gameplay, providing the user the illusion of the real presence of the remote players. The prototype was evaluated using a modified version of SUXES, a kind of user interview schema that was originally devised for multimedia applications and that has been modified in order to better compare the responses of different users and get a more reliable estimation of user appreciation.

Read the paper · More papers on PaperTik