Implementation of Augmented Reality in Ablution Learning Based on Android

Yodi Syarofi, Alexander J.P. Sibarani · 2020

This study discusses the development of Augmented Reality technology in ablution procedures that can be useful in children's education. The use of Augmented Reality is expected to be able to attract interest in learning and add insight to children in terms of introducing the procedures for ablution to be more effective. This Augmented Reality application uses the Marker Based Tracking method. This method was chosen because it is able to read objects that will later bring up 3-dimensional virtual objects from the procedures for ablution. The initial step in solving this problem is done by making animations using the Blender application, then determining the image that will be used as a Marker and then exported to Unity to become an Augmented Reality application for ablution procedures. The testing method used on the implementation of this application is to use ISO 9126 and a questionnaire with a total of 10 respondents. Based on the results of tests that have been carried out based on functionality, reliability, usability, and efficiency tests, it shows that the application is going well and 88% of respondents said they were satisfied with the benefits of the application of the ablution procedure.

Read the paper · More papers on PaperTik