Procedurally Generated Monsters and Items

Andre Garzia · Apress eBooks · 2020

Finally, we have arrived at one of the cornerstones of roguelikes: procedural generation is probably one of the first things that comes to the mind of a player when they think about the genre, probably alongside thinking about permadeath and maybe ASCII graphics. Before we dive deeper into the code, it’s best if we explain a bit about what procedural generation is and what it is good for and most importantly what role it plays in the scope of this book.

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