Npc Behavior Plugin Development for Game Engine Unity

Leonid Nikolaevich Parenyuk, Vlada Vladimirovna Kugurakova · Russian Digital Libraries Journal · 2020

There are various approaches for creating artificial intelligence in games, and each has both advantages and disadvantages. This study describes an authoring implementation of the NPC behavior task using machine learning algorithms that will be associated with the Unity environment in real time. This approach can be used in game development.

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