Eye-based interaction in graphical systems

Andrew T. Duchowski · 2020

The course starts with an overview of eye-tracking applications, distinguishing eye movement analysis from synthesis in virtual reality, games, and other venues including mobile eye tracking. The focus is on four forms of applications: diagnostic (off-line measurement), active (selection, look to shoot), passive (foveated rendering, a.k.a. gaze-contingent displays), and expressive (gaze synthesis). The course covers basic eye movement analytics, e.g., fixation count and dwell time within AOIs, as well as advanced analysis using ambient/focal attention modeling. The course concludes with an overview and a demo of how to build an interactive application using Python.

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