An investigation of AI in games: educational intelligent games vs non-educational games
Sanda Hammedi, Fathi Essalmi, Mohamed Jemni, Alaa Asim Qaffas · 2020
Attracting and motivating the player is considered as one of the major reasons of the success of games. In fact, games are the form of art which is characterized by attractiveness. Artificial Intelligence (AI) is used in games to have an interesting and interactive experience of the player. However, the objectives of increasing the attractiveness with AI techniques differ between games for pleasure and games for educational contexts. While non-educational intelligent games focus mainly on the entertainment side, intelligent educational games dive into deep issues. Various AI techniques are used in games such as pathfinding algorithms, decision trees, intelligent narrative technologies and intelligent agents. In one hand, this paper presents a literature review about noneducational intelligent games and intelligent educational games. The paper classifies the presented intelligent games according to the AI techniques used in each game. In the other hand, a discussion is conducted to observe the limitations and the future directions concerning the use of AI in games.