Evolving neural network agents to play atari games with compact state representations

Adam Tupper, Kourosh Neshatian · 2020

Recent success in solving hard reinforcement learning problems can be partly credited to the use of deep neural networks, which can extract high-level features and learn compact state representations from high-dimensional inputs, such as images. However, the large networks required to learn both state representation and policy using this approach limit the effectiveness and benefits of neuroevolution methods that have proven effective at solving simpler problems in the past. One potential solution to this problem is to separate state representation and policy learning and only apply neuroevolution to the latter. We extend research following this approach by evolving small policy networks for Atari games using NEAT, that learn from compact state representations provided by the recently released Atari Annotated RAM Interface (Atari ARI). Our results show that it is possible to evolve agents that exceed expert human performance using these compact state representations, and that, for some games, successful policy networks can be evolved that contain only a few or even no hidden nodes.

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