Using Game Engines for non 3D Gaming Applications

Pierre Cubaud, Alexandre Topol, Jérôme Dupire · HAL (Le Centre pour la Communication Scientifique Directe) · 2005

We present in this paper the use of game technologies during the development of 3 dimensional interfaces for accessing digital libraries. We compare these different tools through a practical point of view and propose to consider them in amore general context of 3D applications development.

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