Rendering Resolution Independent Fonts in Games and 3D-Applications
Olle Alvin · Lund University Publications Student Papers (Lund University) · 2020
This thesis describes how fonts can be rendered in D-applications.It provides a description of how to render glyphs using signed distance elds as well as the Slug-algorithm.The thesis provides an analysis of these methods and investigates how they can be combined.The combined method overcomes some of the artefacts produced by signed distance elds, while being faster than the Slugalgorithm in most cases.However it is not suited for complex glyphs or small font sizes.