Strategies for Using Proximal Policy Optimization in Mobile Puzzle Games
Jeppe Theiss Kristensen, Paolo Burelli · 2020
While traditionally a labour intensive task, the testing of game content is progressively becoming more automated. Among the many directions in which this automation is taking shape, automatic play-testing is one of the most promising thanks also to advancements of many supervised and reinforcement learning (RL) algorithms. However these type of algorithms, while extremely powerful, often suffer in production environments due to issues with reliability and transparency in their training and usage.