Player Ready? A Model for Evaluating VR Game Interfaces
Ralf Bierig, Damien Mac Namara · 2020
We report on a study investigating the experience and usability of 3D interfaces in virtual reality games. To aid analysis of player behaviour performing simple tasks, a model is proposed which categorises player actions as discover, interact or move. For certain interfaces, movement caused unnecessary overhead as players must travel to the interface before discovery or interaction can take place. Additionally, menu items outside the players field of view caused task failures. The analysis converges with five heuristics for menu design in virtual reality games which we believe will aid developers in the field.