Blocking gamelan instruments frequency in virtual reality
Clemens Felix Setiyawan, Mohammad Shobri · 2020
This study was an experiment that looked at the possibility of VR relationships with the frequency of gamelan in animated puppet shows that were considered based on the blocking instrument. On the other hand, gamelan instruments provide the clearest picture of the frequency spectrum that is affected by various types of treatment, regardless of the ability of the instrument itself to produce sound in many characteristics of each instrument. The key experiment in this study was to arrange the position of the instrument in a different semicircle with a conventional arrangement that is lined up. This experiment is believed by the author to bring its own impact in relation to VR. Gamelan are used Slendro and pelog to get two different data. It can be assumed that this blocking semicircular is able to produce a more focused frequency distribution for the proportion of the listening room and VR users. And in connection with the experiment on blocking semicircular it can be concluded that sound is more effective and easier to identify.