Eye-Tracking in Educational Multi-Touch Games
Birte Heinemann, Matthias Ehlenz, Ulrik Schroeder · ACM Symposium on Eye Tracking Research and Applications · 2020
Collaborative learning with educational games on multi-touch tabletop devices opens chances, challenges and questions which make contemporary approaches in learning analytics meet their boundaries. Multi-modality might help here, and eye-tracking is a promising data source in the effort to a better understanding of the learners’ behaviour. This article describes our previous work regarding serious games on large multi-touch tabletop displays, developed to teach computer science theory topics in a collaborative and entertaining way, our previous research efforts and challenges and obstacles we met on our way. Eye-tracking will improve our understanding of the learners’ behaviour while they are not interacting with the game, enhance the construction of coherent learner models and might even provide a subtle way of control on a medium of public interaction. The benefits of our work can be used to enhance the game mechanics and support shy or students with disabilities. We present our plan of action which follows a design-based research approach and includes the motivation for our work and our short- and long-term goals.