Solid Modeling and Intersection Detection of Large Terrain Body Based on OpenGL
Boce Zhan, Jianxun Chen · 2019 3rd International Conference on Electronic Information Technology and Computer Engineering (EITCE) · 2019
Solid modeling of 3D terrain body has always been a hot topic in the field of computer graphics. To improve the efficiency of 3D model rendering, this paper proposes a new rapid solid modeling for large-scale geological data environment, and the intersection of the virtual model with the imaginary surface is detected.