Towards Accessibility in VR - Development of an Affordable Motion Platform for Wheelchairs
Kilian Brachtendorf, Benjamin Weyers, Daniel Zielasko · 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · 2020
In virtual reality research, extensive effort has been made towards thoughtfully investigating various locomotion and interaction techniques in order to constitute an immersive experience for the user. Mandated by design, seated applications are obliged to utilize alternate means of locomotion due to the inability to naturally move through the environment. Whilst complex devices and techniques are proposed in state-of-the art applications [3], [9], the subset of physically handicapped people is often disregarded by these.