[DC] Resolving Cue Conflicts in Augmented Reality
Haley Adams · 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · 2020
Virtual objects in augmented realty (AR) often appear ”floaty”–a visual indication that augmented objects are poorly integrated into real world environments through shading. As a result, it is difficult to determine where objects are positioned in space. However, accurate depth perception is crucial for many applications in AR. I begin investigating this issue by evaluating different shading techniques for shadows, because shadows represent an important depth cue for creating a point of contact with surfaces beneath objects in three-dimensional space. As my research progresses, I hope to extend my investigation to other relative depth cues that may further resolve cue conflicts present in AR displays. My goal is to develop graphics based solutions to mitigate cue conflicts that result in perceptual uncertainty, especially in optical see-through (OST) AR displays. Resolving perceptual limitations will allow us to provide guidelines for software and hardware development of both future and current AR devices.