A Demonstration System for the Generation and Interaction of Battlefield Situation Based on Hololens

Heng Zhang, Xiushan Zhang, Jian Huang · 2019

Aiming at the current battlefield situation visualization requirements and combining the advantages of augmented reality technology(AR). In this paper, we propose a design idea to develop a demonstration system for the generation and interaction of battlefield situation based on Hololens, and develop a battlefield situation demonstration prototype system with good three-dimensional display effect, model versatility and natural interaction. The system uses Unity3D as a virtual reality engine to develop Hololens. At first, using real terrain data to render the battlefield environment through Unity3D. Then, creating the battlefield entity model and add special effects through three-dimensional modeling software. Finally, publishing the system to Hololens through LAN. Users can realize the entity deployment and situation generation by wearing Hololens helmet to make gesture operations or voice commands and the test results show that the application effect is good.

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