Immersive Training: Outcomes from Small Scale AR/VR Pilot-Studies
Konstantinos Koumaditis, Sarune Venckute, Frederik S. Jensen, Francesco Chinello · 2019
From paper-based and face-to-face workshops to electronic and digital simulated educational programs, vast amounts are spent to train workers to perform assembly-tasks, especially in manufacturing. This need for robust, cost-effective, adaptable learning environments supported the rise of Immersive Training. The phenomenon of utilizing the immersive capabilities of Augmented and Virtual Reality (AR/VR) to construct learning environments, i.e. Immersive Training, has flourished, mainly due to the rise and availability of commercial headsets and applications. In this paper, we describe and analyze two such scenarios, a VR lab experiment created to test the VR capabilities in training and a field study exploring the use of AR in a large manufacturing company. Our results provide a) guidelines on how to set up such experiments, b) indicate the temporal demand, and accuracy as significant improvements in VR and c) indicate the effort, physical demand and the time performance in AR.