Evaluating the Usability and User Experience of a Virtual Reality Painting Application.

Leah Ramsier · Carolina Digital Repository (University of North Carolina at Chapel Hill) · 2019

The purpose of this study is to identify the factors that contribute to and detract from the usability and experience of Tilt Brush. It compares usability issues between users with formal training in art, and users with no formal training. Twenty participants were observed creating artwork in Tilt Brush and interviewed about their experience. They also answered a questionnaire based on the System Usability Scale.The data collected identified that conventions from 2D apps and a sense of presence in the 3D virtual environment positively impacted usability. A lack of control, issues navigating virtual reality, and a lack of familiarity with Tilt Brush negatively impacted usability. The group with formal training overall wanted more tools that increased control over the artwork than the group without formal training. Finally, the user experience of Tilt Brush was positively impacted by immersion, novelty, tools, possibilities, and potential as a creative outlet.

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