Art styles rendering techniques survey and making a tool to switch art styles in Unity 3D

Zhu Ge · 2019

Unique art style can help a game stand out. Many indie games choose to pick a non-photorealistic rendering (NPR) style instead of going for photorealistic rendering. Based on the survey we did, many game developers would like to have a tool that can generate and switch between different art styles for the game to help them in the prototype stage. This thesis discusses three popular art styles: cartoon, low-poly, and pixel about their theories and possible implementation in Unity 3D game. Our contribution in this project is a tool to select between different art styles for developers. In the end, we successfully implemented cartoon and low-poly style in out tool, we could not however implement pixel art style in our tool and the reason was discussed.--Author's abstract

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