Players and Input

David Nixon · Apress eBooks · 2020

Even the most breathtaking Levels aren’t of much use if your game doesn’t have rules, things you can control, and a way to input that control. This chapter will teach you about Game Modes, which define the rules for the game; about Pawns and Characters, which are objects you can take possession of in the game; and how to set up a robust input system to control those objects.

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