Usability of an Immersive Virtual Playground: Enjoyment, Authenticity, Effort and Cybersickness

Adina Houldin, Sarina Goldstand, Eynat Gal, Patrice L. Weiss, Yotam Bahat, Doron Weiss, Adva Moran, Noa Yigal · 2019

Immersive virtual reality systems have the potential to provide users with an engaging and ecologically valid environment in which to practice motor and cognitive skills. The purpose of this study was to evaluate the usability of a virtual playground for three age groups (children, young adults, and older adults) who performed three tasks within an immersive virtual playground. All participants had an overall positive experiences and minimal cybersickness while playing in the virtual playground although there were some key differences between them.

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