Usability Evaluation of Mobile-based Application for Al-Quran Writing Learning with Gamification

Lutfi Fanani, Komang Candra Brata, Adam Hendra Brata, Muhammad Afif Fauzi · 2019

Technological progress is currently running so rapidly, its development has been felt by all levels of society. For example, current technological developments have actually made it easier for us to learn to read and write Al-Quran. Proven applications have emerged such as digital Al-Quran, then applications to learn to recognize and write hijayah letters. In the conventional learning method, almost all teachers teach writing Al-Quran sentence with conventional instructional media by using a white board. We proposed a mobile application that can help students to learn how to write Al-Quran sentence in attractive way by using their finger. Since this application still in prototype stage, further study and analysis of the usability of this application are necessary to validate the feasibility in real implementation. Usability testing using USE questionnaire had been conducted to find out if application can be accepted by users. We give 30 questions about usability to 5 respondents that are familiar with android application. The result show that, the proposed application is acceptable to users in term of Usefulness, ease of use, ease of learning and satisfaction with the score of percentage is 95.36%.

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