Exploring the Effectiveness of Learning Scratch Programming with Code.org
Kai-Hsiang Yang, Hui-ying Lin · 2019
The technology is progressing nowadays, and the threshold of accessing computer program is more and more diversified for the students. We hope to bring students to learn and like computer program naturally in the ways of games, which will induce the students to learn the ways of logical thinking within the educational field. The target of the research is the students of third grade in public elementary schools, in which the research teaches and adopts scaffolding theory within the program courses under the concept of spiral curriculum. Moreover, the research adopts the Code.org and Scratch application programs combined with ways of computational thinking to lead the students into the world of computer programming, which also pursues the methodology of pre-test. The Scratch adopts the normal teaching ways, while the Code.org apply the APP of Angry Bird to teach. The research observes the students' reactions and scores the result according to the outcome of Scratch done by the students. Then the research pursues the methodology of post-test and the satisfaction survey.