"... and we are the creators!" Technologies as Creative Material
Sarah H. Matthews, Stephen Viller, Marie Bodén · 2020
Tangible embedded technology kits are increasingly being used in schools, often as a means of providing students a platform for problem solving and computational thinking. When they are incorporated in creative tasks such as open-ended design projects, embedded technologies take on the role of a design material - a medium for exploration, iteration and creation. This paper presents some early results of a video analysis of school children's collaborative interactions with tangible, embedded technologies in an open-ended design task. We identify some of the difficulties students encounter and some of the practices they develop with these kits as they work to progress their designs. Our findings detail how children deal with the opacity of the system and how they use it as a springboard for imagination. Our study provides an opportunity to reflect on how technology kits currently resist becoming a design material.