A Classification of Visual Style for 3D Games

Voravika Wattanasoontorn, Mathus Theppaitoon, Andrija Bernik · 2019

Graphic styles for 3D games can be designed in any direction as the designer desires. Graphic styles range from an abstract composing with a degree of independence from visual references to a realistic rendition of the real world. Cel shaded, voxel graphics, and photo-realism are terms that widely used to characterize the graphic style. Nevertheless, these designates are not systematically set and well prescribed since development techniques change rapidly due to hardware and software innovations. In order to visualize a chosen graphic style, numerous compositions, materials, and execution are required. The purpose of a game, as defined by developers, can be game experience goal, player enjoyment, market capitalization, or specific objectives such as cognitive improvement. Different graphic styles can be used to reach the same goal, but some of graphic styles may have longer production time than others. In this study, we survey a hundred and forty of popular 3D games in the mobile platform with a focus on their basic construction including forms, proportions, texture, and lighting, to propose an alternative classification of graphic styles for today's technology.

Read the paper · More papers on PaperTik