Multi-image fusion for occlusion-free faÇade texturing
Jan Boehm · 2004
Facade texturing is a key point for realistic rendering of virtual city models, since it suggests to the viewer a level of detail that is much higher than actually provided by the geometry. Facade textures are usually derived from terrestrial imagery acquired from a position on the ground. One problem frequently encountered is the disturbance of texture images by partial occlusion of the faade with other objects. These occluding objects can be moving objects such as pedestrians and cars or static objects such as trees and street signs. This paper presents a method for the detection and removal of these disturbances and allows for the generation of occlusion-free texture images by multi-image fusion.