Application of Collision Detection Algorithm and Scoring Health Point in Fighting Games with Android-Based Augmented Reality Technology

Andi Nur Rachman, Rahmi Nur Shofa, Euis Nur Fitriani Dewi, Aldi Hidayat · 2019

Games are one of the media of technology that is popular among the public, both from children and adults as an entertainment medium. The game itself has a lot of genres or types. One of the types discussed in this study is developing a fighting type game by applying the Augmented Reality (AR) system in making games. Similar games that have been observed have weaknesses where the AR game flow concept is not clearly stated, there are some similarities in the marker but different Attack stats, and there is no one that has raised the character of Betta fish. For this reason, it is necessary to make a similar game by applying a marker-based tracking technique and lifting the game of betta fighting by applying AR technology. In this study, applying the Collision Detection algorithm to detect collisions between objects. In this study succeeded in making Betta Fish Fighter with the Multimedia Development Life Cycle (MDLC) Method. Based on the tests that have been carried out, the alpha test results are functionally appropriate and from the beta testing the results of the User Acceptance Test (UAT) functionalities obtained a value of 90.66% declared feasible to use with the interpretation of “Good” which means the game is suitable developed.

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