An investigation on the automatic generation of music and its application into video games
German Ruiz Marcos · 2019
This paper presents a description of the author's PhD research plan and its progress to date. By way of introduction, some gaps and challenges are pointed out concerning algorithmic composition and its literature. Motivated by these, a set of research questions are given, which explore the possibility of generating music matching tension and its applications in video games. To give a brief overview of the background, the most relevant models of tension in music are introduced, as well as the most recent pieces of related work. The research approach is then presented as a summary of the scope of the problem, according to the gaps motivating the project and the challenges that come from the related work, and the appropriate methodology to explore the research questions. A brief review of the work to date is included, emphasising the design of an automatic music generator and the empirical study carried out to test its capabilities. To conclude, the steps presented in the methodology are transformed into a future plan and some research contributions.