Responding to the enrollment crisis: alternative strategies to increasing student interest in Computer Science
Bradley K. Jensen · Journal of computing sciences in colleges · 2006
This half day workshop will discuss the current crisis in enrollment in Computer Science classes across academia. A review of the current situation will be followed by an overview of how some academic institutions are responding to this crisis. In particular, attention will be given to the use of Gaming as a vehicle to teach computer science concepts to students in a way that students find engaging and exciting.A review of various academic and commercial game engines will be given, as well as specific gaming-related teaching resources that academics may use in their teaching. These will include game engines and teaching materials from the University of Michigan, University of North Texas, Valve Software (the HalfLife 2 game engine) and others. (Note: this workshop is not about training students to become game developers.)