Introducing Computational Thinking Concept Learning in Building Cognitive Capacity and Character for Elementary Student

Irma Yuliana, Langga Putra Octavia, Endah Sudarmilah, Matahari Matahari · 2019

Computational thinking has become a interesting subject and important concept in education throughout the nation. Computational Thinking (CT) has been defined as an important skill as digital literacy that must be learned by next generation. Along with the need to make an agreed definition of CT many countries are still in the process of, or have not started, introducing CT into the curriculum at all levels of education. It was also found in Indonesia that Computer Science / Computing, which could be the most obvious place to teach CT, has not been the main subject in several schools. This research aim is to design an alternative CT learning media to study interestingly and effectively computational concept which consists of 4 elements, namely decomposition, abstraction, pattern recognition and algorithm. Research and Development followed by ADDIE development model (Analysis, Design, Development, Implementation and Evaluation) is used to capture the problem, identify the user need to be implemented in digital media. This learning media application product is equipped with an educational game based on computational thinking. The media has several features such as presentation of material and examples of problems and the solution, and small challenges in a games consisting of 3 stages. The subjects of this study were students of K-12. The data used for analysis was collected in several ways, including observation, questionnaire, pre-test and post-test in similar question. The result is the use of CT learning media is very helpful to improve students' understanding of CT in problem solving even in different topics.

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