Omnidirectional 360° Video Coding Technology in Responses to the Joint Call for Proposals on Video Compression With Capability Beyond HEVC

Yan Ye, Jill M. Boyce, Philippe Hanhart · IEEE Transactions on Circuits and Systems for Video Technology · 2019

Augmented reality (AR) and virtual reality (VR) applications have seen rising popularity in recent years. Omnidirectional 360° video is a video format often used in AR and VR applications. To address the industry needs, a new HEVC edition recently published includes several supplemental enhancement information (SEI) messages to enable the carriage of omnidirectional video using HEVC. However, further improvement in 360° video compression efficiency is needed. In order to address this challenge, the Joint Video Exploration Team (JVET) of ITU-T VCEG and ISO/IEC MPEG has been investigating 360° video coding technologies, including projection formats, pre- and post-processing technologies, as well as 360°-video-specific coding tools since 2016. The joint call for proposals (CfP) recently issued by ITU-T VCEG and ISO/IEC MPEG on video compression technologies beyond HEVC included a category on 360° video. Twelve CfP responses in the 360° video category were received. This paper describes technologies relevant to 360° video for VVC. A summary of projection formats, pre- and post-processing methods, and 360°-video specific coding tool modifications in these proposals is provided.

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