Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills

Laurianne Sitbon, Ross Andrew Brown, Lauren Fell · 2019

As head mounted displays and 360° video cameras are becoming affordable, they offer opportunities to personalise immersive learning experiences to local contexts and individuals. In this paper, we present lessons learnt from a participatory design process focused on understanding engagement and preferences of users with intellectual disability viewing 360° videos. Over 4 iterations involving re-designs informed by interviews and observations of two to four participants with intellectual disability, we have established that: participants are more comfortable with using the technology if they are first introduced to a familiar scene before seeing anything new, they prefer to be 'accompanied' by an in-video facilitator, and participants engage more with the immersive visual environment when prompted to look around from within the video. We have also established a number of guidelines for filming with a 360° camera with regards to movement and viewpoint.

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