Analysis of Inverse Kinematics Method for Human Movement In 2D Animation
Annisa Rahayu Pangesti, Ema Utami, Andi Sunyoto · 2019
Creating a 2D animated human character is a challenging task, especially when using traditional techniques. Several problems arise when the scene gets more complicated and requires a large number of frames, making the animation process takes time even longer. Therefore, the animator needs an efficient method for animating human movement to make the process faster and easier. Inverse kinematics is a method that used for animated characters which have articulated bodies by animate the whole chain of joint with just the end effector. However, this method creates body movements that have no limit on the joints and do not match with human anatomy. In this research, we explore the inverse kinematics method to create a turn-around animation and apply the degree of freedom to the character. The result shows that by adjusting the degree of freedom for each joint, it can make the animation process a lot easier and produce an animation that has body movement with an accuracy of 95%.